In reading Bogost’s text on different types of rhetoric (verbal, written, visual, digital, procedural), I found myself wanting to push back on the limitations of the visual (pp. 21-24). According to Bogost, “Visual rhetoric simply does not account for procedural representation” and images are subordinate to process because they are constructed in media through code. If procedural rhetoric makes arguments through coded/programmed processes and behaviors (rather than solely words and images), why can’t images also make arguments through processes? Reading through Blair, Birdsell, Broarke, Hill, Lake, Pickering, Deluca felt confusing and overly complicated. Going by the definitions that procedure is a way of doing something but also an execution of rules for behavior, I can make an argument (albeit messy and somewhat haphazard) that images, particularly symbols are forms of procedure. Symbols as icons placed on street signs help us navigate the built environment, both lawfully and informally. As emojis, they have become an essential behavioral tool of communication. As signifiers such as the “raised fist” graphic, symbols function as a method of protest and civil disobedience, a way to provoke behavior. Like a computer, these image processes also reflect the material world.
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Earlier in the article, Bogost brings up symbols and symbol manipulation which might be why I was so focused on this subject. I thought of the example of The International Symbol of Access, originally designed in the 1960s by Susanne Koefoed. At the time, it was a radical and historic gesture to display the symbol in areas that could be accessed by people with wheelchairs (parking spaces, entrances, etc.). It created awareness and established procedures for spaces, streets and buildings. The symbol became part of our visual lexicon, easily recognizable, instantly sparking behaviors and understanding.
However, it was designed to be static, the person represented was passively seated in the wheelchair with their arms stagnant on the armrests and their feet positioned firmly on the footrest. In 2011, the Accessible Icon Project used design activism by placing a newer, more active icon sticker on top of the older symbol on existing street signs in Boston. The new icon showed a person leaning forward in motion, arms which actively control the wheelchair and the removal of the footrests. The act of placing the new icons on noticeable street signs provoked the public and actively advocated for better disability rights. Today, the new icon is used globally in various iterations, by governments and citizens. Perhaps, the symbol change also changed public perception of those with disabilities, no longer resigned to the wheelchair, instead a person with agency and mobility.
This may be a stretch but I see this as a type of procedural argument- the symbol, both old and new, constructed a model of how the world works and in the process of updating the symbol, maybe even improved that world with refreshed ideas and promoted policy change. There is also some form of persuasion happening, a characteristic symbols share with images. Certainly, the procedural rhetoric is not computational and not related to videogames in the same way the McDonald’s game implies societal wrongdoings, but I think the symbol has the capacity to reveal how things work in a rhetorical way- through our experiences and interactions with them.







