(readings either have links to open resources or the GC library proxy, or they have a [C] label, which means they’re in the Library section of our Commons Group in .pdf.
8/28 Introduction, requirements, assignments
- Commons onboarding
- introductions of each other and course material: to the former, introduce yourself via Padlet if you feel moved!
9/11 What is Play? A brief intro to “play theory”
readings/in class
- Ian Bogost, from Play Anything (2016), ch1
- Johan Huizinga, from Homo Ludens (1938)
- Roger Caillois, from Man, Play, and Games (1958)
- Choose a public-domain text to render “playable” for the Group Project
work due
- Blog Post #1: Apply one or more of the theorizations of play that we've read to a game or other instance of play in your life. You might consider how play practices inscribe a "magic circle" that seems to exist outside of ordinary time and space per Huizinga, you might explore the structuralist divisions of Caillois's work to specify the particular balance of play modes in your example, or you might consider more holistically, per Bogost's work, how play enhances, or might enhance, aspects of your life.
9/18 Play theory II
readings/in class:
- From Upton, The Aesthetics of Play
- Zimmerman’s “Manifesto for a Ludic Century”
- Whatever text we chose in Week 2
- Organize Group Project
work due:
10/2 Magical Play: play as (re)enchantment
readings/in class:
- Murray, from Hamlet on the Holodeck
- examples:
- The River Poem
- Katherine Norman, Window and her essay on the project
work due:
- Presentation #1
10/10 [note change] Magical Play II
readings/in class:
- McGonigal, from Reality is Broken (Intro + ch. 7)
- Bogost, "The Squalid Grace of Flappy Bird"
- examples:
- Cayley,
- Windsound
- Cayley's essay on the project, inner workings
- Cayley interview, [in Group Library]
- note: windsound is in Mac's deprecated QuickTime format, so unless you have an old rig, you're better off watching the (passive) film version on Cayley's site to get a sense of the thing.
- Larsen, The Pines at Walden Pond
- Shelley Jackson, Snow
- note: need Instagram account. I understand if that's a bridge too far!
- Cayley,
work due:
- Group Project #1 due
- Presentation #2
10/16 Managerial Play: play as discipline
readings/in class:
- Walz and Detterding, from The Gameful World
- Bogost, "Why Gamification is Bullshit"
work due:
- Presentation #3
- blog post #2: reflection on Group Project. See Project page for prompt.
10/23 Managerial Play II
readings/in class:
- Sicart, “Playing an Automated World”
- Zuboff, from The Age of Surveillance Capitalism
work due:
- Blog post #3: Explore a "gamified" or otherwise disciplined/administered online environment and describe as thickly as possible the initial user experience and any reflections you have on what disciplinary forces may be in play. Possible examples: Ed Tech platforms like Khan Academy or Duolingo, shopping interfaces, or the classic "surveillance capitalist" examples of Zuboff's discourse, like Google/Pokemon Go, Facebook/Meta, etc.
- Presentation #4
10/30 Rhetorical Play: play as persuasion
readings/in class:
- Bogost, from Persuasive Games
- Hayles, from Electronic Literature
- examples
- Sarah Gailey, Stet
- Shelley Jackson, Wunderkammer
- Priscilla Snow, the relief of impact
- Quinn, Lindsey, Shankler, Depression Quest
- optional (but spooky): * Anchorhead
work due:
- Blog post #4: open prompt. Write about any of the pieces from this or last week…
- Presentation #5
11/6 Rhetorical Play II
readings/in class:
- Sutton-Smith, from The Ambiguity of Play
- Montfort, from Twisty Little Passages
- examples
- noodle around in Adventure/Colossal Cave per Montfort's reading
- Uncle Buddy’s Funhouse1990s Mac hypercard fiction
- this site gives some useful context and another instance of the novel via emulation
- Sample, 10 lost boys
- You are Jeff Bezos (in Dropbox > games)
- Nicky Case’s games
- Destory History
work due:
- Presentation #6
11/13 Radical Play: play as resistance/subversion
readings/in class:
- Flanagan, from Critical Play (intro + Ch. 6, "Locative Games")
- examples:
- Montfort and Gillespie’s 2002 (2002)
- Zolf, Human Resources
- Goldsmith, (Day) and No Such Thing as Writer’s Block
- Sample, Ring Log
work due:
- Proposal for Final Project Due
- Presentation #7
11/20 Radical Play II
readings/in class:
- Boluk+LeMieux, from Metagaming
- examples:
- Cayley and Howe, How it is in Common Tongues
- helpful gloss on the project here
- Tiselli, Degenerative and Regenerative
- McGann et al., “Ivanhoe: Education in a New Key”
- Games "playing" Charles Chesnutt's The Conjure Tales
- Games playing Nella Larsen's Quicksand and Passing
- note: "reading" the games is a bit hard to do. To get some sense of the way the play unfolds in a given game, scroll to the end and read to the top. You might also explore the character sheets, the splash pages, the "journal" entries, etc.
- Cayley and Howe, How it is in Common Tongues
work due:
- Presentation #8
11/27 People's Choice: Digital Poetry
readings/in class:
- Nick Montfort's recreations of "computational poetry, electronic literature, and digital literary art that was originally developed on batch processing systems"
- Might check out what many scholars consider the earliest version of DigiPo, Strachey's "Love Letters" (1953), and Montfort's post contextualizing it
- Wylde's HaikU, which allows users to contribute to a database of haiku lines that are algorithmically recombined by the interface.
- Taper, Number 8: the theme is "8-Bit Nostalgia," and there's a lot of work here that intersects with stuff we worked on and talked about. "Read" as many as you have time for. Also take a random walk through the other issues: fascinating project with contributions from some familiar names.
work due:
12/4 People's Choice: Branching Narratives
readings/in class:
- Borges "Garden of the Forking Paths"
- Moulthroup's 2022 restoration of Victory Garden (1991)
- Queers in Love at the End of the World (2013)
- optional:
- remediated excerpt from Machado's Dream House
work due:
- remediated excerpt from Machado's Dream House
- optional submission of draft or intro or piece of final project due
12/11 Wrapping up
work due:
- Wrap-up and reflection
- Brief presentations (3 mins) on final projects
- Final projects due on 12/18

